You’ll be able to use it to check your guild members’ statuses, chat with all your guildmates from your phone, and manage items. The biggest new addition is our upcoming mobile companion app, which will be a big plus for guilds. What improvements will we see in the future for the guild system? It wouldn’t make sense for some items, and we feel that MMO players are pretty familiar with this configuration as it is. Is there a chance that we will be able to “stop the clock” in the future so that the timers stop counting down on timed items when the players are offline? It’s not planned for now, but we are consistently reviewing the daily rewards based on our players’ feedback to make them even more attractive. I am wondering if the mounts will get a time extender like the pets have? The daily rewards are a good hook to keep people logging in each day to collect. We’re working on bringing over the next playable class as well, though we don’t currently have a timetable for when it will be available. You’ll choose a spec for your class as you level up, and further develop that spec’s abilities by using the different types of souls you get from killing enemies.īut that being said, we’re not content to just stop there. We feel that there’s already a large amount of customization in the game right now, and it’s not just at character creation. While we know that some people would really like separate genders, others also appreciate the extra flavor, lore-wise, that can come with the gender-lock.ĭo you plan to make more options available to increase individuality for the players? Creating single genders for the classes allowed them to devote as many resources as possible to developing more compelling game content. Well, ultimately those decisions are made by Nvius and not us. How is this being received by the NA/EU players? You made an interesting decision for your classes to be gender based. To that end, we made changes such as removing stats from costumes in the shop, making them for cosmetic purposes only. We’ve also made adjustments to the cash shop, as one of our main goals was to keep the game fair and balanced for spenders and non-spenders alike. Our team has done an outstanding job adapting the story and lore for Western audiences, and adding even more depth to it. The main thing, of course, is localization. What are the differences in the original release of EoS and the one that is in testing now? It didn’t take us long at all to approach Nvius and begin talks about bringing it to Western markets. We were very impressed by the quality and depth of the game, as well as the large and enthusiastic player base that it generated. We’ve had our eye on EoS ever since it first launched in Korea. When did you decide to market Echo of Soul (EoS) to the North America and Europe (NA/EU) markets? No problem! It’s always my pleasure to chat about Echo of Soul! I recently had the chance to sit down with Alexandre Billaud, the associate producer working on bringing Echo of Soul to the West, to discuss this new and exciting title.Īs part of Gaiscioch Magazine I want to thank you for taking the time to answer a few questions about your game for our readers. Having played in the closed beta testing in May 2015, I was pleased with EoS’s rich landscape, the diverse leveling system, intriguing dungeon variations, intricate crafting/hobbies and it's lovely musical scores. This free-to-play MMO was originally released in South Korea in 2013 and it is currently in open beta testing for North America and Europe. It was developed by Nvius, a Korean studio founded in June 2009, and is published by Aeria Games. PREVIEWS Forging Heroes in Echo of Souls: An interview with Alexandre BillaudĮcho of Soul is a fantasy themed MMO that offers a fast paced combat system in a traditional RPG environment.
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